Whiskey is no longer receiving an update for a gaming-centered front-end for Windows compatibility tool on whiskey, Macos. It can be seen as a great disadvantage, as one of the most useful and well -considered devices in the Mac Gamer toolkit, but its developer hopes that you will proceed with a better option: supporting the crossover product of the codes.
In addition, Whiskey’s creator is an 18 -year -old college student, and he can use a break.
“I am 18 years old, yes, and participating in the Northeast University, so it is always a balance -making work between my school work and Dev Kama,” Isaac Marovitz wrote to ARS Technica. The whiskey project has been more or less in this state for a few months, I posted most notices to clarify and formally announce, “Marovitz says,” Lots of questions “have been received about the project status.
Contribution “practically zero”
Marovitz is not a slacker, working on the first switch emulator Ryujinx, which closed after an agreement with Nintendo, and with other gaming projects including playcover. So when a break is a good thing, there is another big reason: “Whiskey, in my opinion, has not been positive as a positive on the wine community,” Marovitz has written on the whiskey site.
He advised that whiskey users buy a crossover license, and noticed that while the proton had a major impact on the work of the codeVeers and the valve on the wine project, “the amount contributing to the wine is practically zero.” Fixed for the Mac game -run wine “come from those who are incredibly knowledgeable on C, Wine, Window, but also on MacoS,” Merovitz wrote, and “the developers’ pool with those skills is very limited”.
While Marovitz told the ARS that he had “some contact with the codes” in making whiskey, “he was always eager and never told me what I should do or not.” This became clear to him, however, “from what [CodeWeavers] I can tell me that observing the attitude of the broad community that the whiskey can seriously endanger the viability of the crossover. ,
The center of whiskey’s homepage now continuously notice that “whiskey is no longer actively maintained. The app and games can break at any time.”
Gave a tip
The CEO of Codeweavers wrote about the whiskey shutdown on the company’s blog later last week, with a glass of spirit against a glass of wine, with the image of a glass of spirit. James b. Rami wrote, “Whiskey can be a crossover contestant, but it is not how we feel today.” “Our response is only one of sympathy, understanding and acknowledgment to the position of Isaac.”
Rami said that whiskey was a free packaging of an open source project, like a crossover, prepared by someone who “a labor of love created by those who care about giving more options to users.” But Marovitz faced “an avalanche of user expectations”, Rummy wrote, about sports compatibility, performance and features. “The reality is that testing, support, and growth take real resources … If the crossover was not viable due to not being durable, it would probably reduce the support for the future development of alcohol and proton and McOS gaming,” Rumi wrote.
“We tip our hat for Isaac and the impact he made for McOS gaming,” Rummy wrote, selecting more clear drinks for two projects, selecting that colloquial salute instead of analogy analogy.